Transformers: Heavy Metal (Android/iOS) was a live ops geolocation game, akin to Pokémon Go, with a significant narrative component.
Narrative Designer, Writer, Content Designer
Revitalized the creative relationship with Hasbro by attaining IP expertise and gaining stakeholder trust immediately after joining the team.
Re-directed the game's narrative framework to match its design.
Exceeded Hasbro's expectations of IP fidelity and originality by writing new stories within the Transformers universe.
Scripted dialogues for game implementation using Ink.
Orchestrated contract writers to meet production deadlines.
Wrote and prepared materials for VO.
Guided the Art and Animation teams so new assets reflected the revised narrative direction.
Writing Sample*
James Howell — Transformers: Heavy Metal Writing Sample (PDF)
* Niantic cancelled Transformers: Heavy Metal during soft launch. All writing samples come from a commemorative book created by the game's developer, Very Very Spaceship.