Transformers: Heavy Metal (Android/iOS) was a live ops geolocation game, akin to Pokémon Go, with a significant narrative component.

Narrative Designer, Writer, Content Designer

  • Revitalized the creative relationship with Hasbro by attaining IP expertise and gaining stakeholder trust immediately after joining the team.

  • Re-directed the game's narrative framework to match its design.

  • Exceeded Hasbro's expectations of IP fidelity and originality by writing new stories within the Transformers universe.

  • Scripted dialogues for game implementation using Ink.

  • Orchestrated contract writers to meet production deadlines.

  • Wrote and prepared materials for VO.

  • Guided the Art and Animation teams so new assets reflected the revised narrative direction.

Writing Sample*

James Howell — Transformers: Heavy Metal Writing Sample (PDF)

* Niantic cancelled Transformers: Heavy Metal during soft launch. All writing samples come from a commemorative book created by the game's developer, Very Very Spaceship.